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Xonotic cachce
Xonotic cachce











xonotic cachce

Xonotic cachce windows#

So my question is to the devs, where do I start troubleshooting this? The first step seems to me to grab benchmarks that show SIM/DRAW fps in both linux and windows in similar matches. I get around 10% less FPS in linux than windows for the listed games, but not nearly the order of 1/2 to 1/3 that I see in Zero-K. I run other games that load as fast in linux (Company of Heroes (1+2), Xonotic, Doom 2016) as in Windows. I do not think this discrepancy is due to drivers. This is a fairly modern mid-high end system. Any game with 10 or more players (>5v5) is not worth joining because I will lag out and be unable to play. Furthermore, the SIM engine seems to be significantly slower on linux. Yet my linux nvme SSD is much faster than my windows SSD and that shows in other write intensive aspects. People regularly force start a game before my client loads, which ruins a game experience when you can't choose where your commander is. Load times are often up to and over a minute.

xonotic cachce

Yet linux, which is my preferred operating system, is an entirely different story. Load time is somewhere around 10 seconds for a match. I have no trouble playing in cluster matches (except for times when it gets real ridiculous >10v10 with lots of tremors etc). spam) don't count, so with this new graph you can really keep track of how well you're on target.I've been playing Zero-k for a little while now, and I've noticed that when I launch on Windows I get solid performance on High graphics. The second graph shows the effective damage a player dealt per splash damage weapon (Rocket Launcher, Mortar, Electro, etc.). One thing to note is that a weapon won't show up under the graph until the tracked player has used it five or more times in the past 90 days. The graph replaces what was once a big table of numbers containing the accuracy and damage details. The first graph shows a player's average accuracy for a given weapon along with the accuracy for that weapon for up to the past 20 games. Changes include accuracy and effective damage graphs, favorite map tracking per-player, and ranking information on the player info page (/player/). XonStat updatesĪntibody, "the Chuck Norris of databases", continues to maintain and further develop our global statistics tracking system, Xonstat. To learn more, take a visit to the Simple items thread on our forums.













Xonotic cachce